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They are kind of floating side by side.” Image: Remedy Entertainment/Epic Games Publishing There’s a lot of foreshadowing, a lot of mirroring between each other.
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You are free to choose, once we open it up, which side of the story you pursue, and how far.
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“In any game, you put the pacing largely in the hands of the player. “Once you unlock both characters, you don’t have to go back to the other until very late in the game, if you don’t want to,” Lake says. Grand Theft Auto 5 all but exploded the idea of multiple playable characters in 2013, allowing players to jump between Michael, Franklin, and Trevor at will crucially, though, they needed to progress the men’s individual storylines to concurrent “plot gates” before proceeding.Īlan Wake 2 is an attempt at something different: a dual story in which the player can not only jump between the characters on a whim, but also see one character’s tale through almost until the end - without switching back to the other at all. The original Assassin’s Creed kept its present-day chapters and second protagonist a secret right up until launch day. Metal Gear Solid 2: Sons of Liberty threw audiences for a loop all the way back in 2001 when it introduced Raiden after only two hours in Solid Snake’s shoes. We’ve seen games with multiple playable characters before, though. “I inhaled American pop culture as a kid, and New York was the beating heart of it.” “The neon-y, borderline gothic vibes” of Martin Scorsese’s 1976 masterpiece capture the urban isolation that Wake, as a New Yorker himself, drew upon in his in-universe crime novels.
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Lake told Flanagan that Taxi Driver served as a major influence on Wake’s sinister journey. The other side of Alan Wake 2’s narrative coin, in which players explore, and try to escape, the Dark Place as the tortured novelist, takes the form of a foreboding, surreal New York. Image: Remedy Entertainment/Epic Games Publishing Based on what we saw of her half of the story at Summer Game Fest last week, we’re already strongly reminded of Resident Evil 4 and True Detective season 1, in which law enforcement also investigated occult killings in rural areas.
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As an FBI agent sent to investigate disturbances in the Pacific Northwest, Saga Anderson is the ideal stand-in for newcomers and veterans alike - she has just as many questions about the world (and the ways in which it’s changed) as players will. Not wanting players to have to “do homework” before playing the sequel, Lake and game director Kyle Rowley settled on the idea of a two-protagonist cast early on. It’s been 13 years - both in the real world, and that of Alan Wake - since the first game ended with the titular novelist trapped in the Dark Place, an ethereal, never-ending nightmarescape of time loops and malevolent enemies. “I feel as if my feet have not been touching the bottom.” With the depth and layers of the story - just how it’s constructed, and how big it is…” Lake pantomimes swimming. I think there was this pent-up drive to just push everything forward. The night before, he sat down with horror director Mike Flanagan at Tribeca Festival 2023 to talk about the nerve-wracking process of writing a horror story in which the player has so much control. “We’re getting out of our comfort zone in so many ways,” Lake says, sitting in a New York coffee shop while rain batters the windows. With Alan Wake 2, the upcoming survival-horror game featuring two protagonists and an unusual dual narrative, creative director Sam Lake and his team wanted to keep the tradition going. From its off-the-books detectives to its time-hopping plots, Remedy Entertainment has a storied history of breaking the rules.
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